![]() Be default, whichever character, be they the main character, a companion, a pet, a golem, AI-controlled or player controlled, whichever character picks up the crystal gets all of the XP for that crystal. Be quick to pick them up, as they will vanish after a few moments. When a monster dies, little blue crystals fall on the battlefield, along with little gold coins. You acquire experience points in fights by killing monsters. And, obviously, that experience didn't kill my love of the game.įinally, experience points. I always had fun even when I couldn't do as much as the main character played by my brother, though. I'm not sure, as I haven't played 2-player in close to 20 years. ![]() They can always be added to the party and brought on adventures, but like all of the other companions their equipment cannot be changed, nor can their skills I think. After you've completed either of the first two events, either Niccolo's Business Unusual or The Lost Princess, you can go back to Domina and do a new event that will unlock a pair of apprentices for the main character who will come to live with you. Otherwise, whoever is playing second character is going to keep on changing who they're controlling, since you can only work with allies on their appropriate missions. You can go to the white house with the red door in the square of Domina to play with savegame data as your second party member just go and talk to the door and it'll open up the command. If you want control of the progression of the 2nd Player's character, you'll want them to have their own save and be playing another "Main Character". ![]() You technically have to go through several adventures with any two of the other party members of the big six (I'll let you meet them on your own), if you want to complete the game, but you shouldn't worry about the power of your party members too much. In Legend of Mana there is only one permanent party member, your character! Everyone else is virtually optional and their equipment cannot be changed manually (they automatically get weapon and armor upgrades from inferior materials to better materials as you progress through the game). However, the crafting system is extremely complicated and can have incredibly powerful results if you employ it successfully or disastrous results if you employ it poorly, and the game gives you no real instructions on how to take advantage of the system. Luckily, character level is significantly less important than equipment for deciding how much damage you deal and what your defenses are. Legend of Mana employs a character progression that I frankly find a bit irritating. There's a massive amount of optional content to this game, so you can always start up a fresh save, including taking advantage of the New Game+ system which is very user friendly as you keep your entire inventory, all of your skills, and your level of your main character. I wouldn't even look at an artifact placement guide until you've beaten the game at least once. Getting any more technical or using a guide on your first play through may spoil your fun. For your first playthrough of the game, I recommend just placing artifacts whenever and however you want to, using the glowing pale green circles indicating where you're allowed to place them as your guide. You can keep several artifacts in reserve without placing them if you want to, but there is a maximum you can hoard, and if you have more than certain number (it escapes me off the top of my head), then when you complete certain events in the game where you could acquire more than one artifact, you may only acquire one if you only have a couple of open spots left. Generally you need to have completed an event in a land too, before you can place more artifacts next to it. ![]() Conversely, some of the ocean-oriented artifacts can be placed next to or on water tiles, and certain late game artifacts that reveal climactic dungeons can also be placed on water, as they'll override the properties of that tile.Įxcept for The Mailbox, which can be placed almost anywhere, later artifacts have to be placed next to an existing land where you've already at least visited. Lakes are irrelevant) need to be placed on land tiles of the map, but can be adjacent to water tiles. ![]() The artifacts that have nothing to do with the ocean (specifically the ocean. There are some placement rules that are specific to certain artifacts, but most of them work anywhere and conform to one standard set of rules. In this game, there are several different lands that can make up the worldmap in broadly any arrangement. ![]()
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